Terrorism in Virtual Worlds
and here is one article about it
legal landscape of 3D Internet

Chez Nabob initiated SL content creator protest.
The hope is that enough awareness and education can take place as a result of the ads that a dialogue can be opened with LL and third-party ventures that will lead to a stronger, more robust system for dealing with the problem of theft.

Interesting discussion on Terra Nova started by Arno R. Lodder
From the post:
I see no reason for distinguishing between virtual and physical theft. The original owners of the stolen Habbo furniture obtained the items after they bought credits with real money, and do attach value to those items. As long as the original owner looses something of value (such as virtual items) due to the act of another individual who gains possession over the item, it should in my opinion be qualified as theft, no matter whether the locus delicti is in the physical or the virtual world.Read more...
There is a transcript from the in-world event with an intellectual property law attorney available at Slog. Frank Taney represents many Second Life companies and content creators, for example The Electric Sheep Company, Eros (Stroker Serpentine), Nephilaine, Munchflower, Crucial Creations and many more. Four categories of IP that are likely to be at issue in SL were covered: copyrights, trademarks, patents and trade secrets. The sim was packed to capacity so new events of specific topics are planned!
Another transcript from IP event this time with Benjamin Duranske aka Benjamin Noble is available at Business Communicators of Second Life® blog
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