Thursday, July 24, 2008

Dictatorship or democracy in virtual worlds

Why not just create a "democratic" game that has a constitution, full citizenship for players, and all the prerequisites for stable wealth? Such a game would be open source (so that other, interoperable "nations" could be established for you to emigrate to if you don't like the will of the majority in one game-world), and run by elected representatives who would instruct the administrators and programmers as to how to run the virtual world. In the real world, the TSA sets the rules for aviation -- in a virtual world, the equivalent agency would determine the physics of flight.

an article by Cory Doctorow from Informationweek

0 komentarze:


The content of this website is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this website, replying to posts, or any other interaction on this website does not create an attorney-client privilege between you and the author. With any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your State. Any hyperlinks which may appear on this website imply no association with or approval of this website's content, unless expressly noted.


The names of actual companies and products mentioned herein may be the trademarks of their respective owners. The example companies, organizations, products, people and events depicted herein are fictitious. No association with any real company, organization, product, person, or event is intended or should be inferred. Any rights not expressly granted herein are reserved.

  © Blogger templates The Professional Template by 2008

Back to TOP