Showing posts with label copyrights. Show all posts
Showing posts with label copyrights. Show all posts

Tuesday, March 3, 2009

The rule of law

Participation in virtual communities is said to be governed by the contractual documents written by the proprietors and 'agreed' to by the participants. In a system where governance is controlled by contract, then the limits of contract are essentially constitutional principles. Where, then, can we find the limits that we will impose on contractual governance?



Very interesting analysis by Nic Suzor.


Full post: link here

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Tuesday, February 10, 2009

Cross-world IP rights infringements

Two interesting articles was published recently:



1. Trust Revisited: Content Creation Theft and Open Source Grids:

Very detailed story of legal issues related to transfering work form Second Life grid to Openlife grid.



2. IMVU Avatars “stole” my eyes (textures):

Vint Falken's story of Creative Commons licensed pictures published on Flickr and used in IMVU.

Read more...

Monday, December 29, 2008

The Rocky Legal Landscape of Virtual Worlds

Three short articles with some basic IP information regarding:


1. Trademarks

2. Patents

3. Copyrights


all by Ross Dannenberg the editor-in-chief of the Patent Arcade blog, and an adjunct professor at George Mason Law School in Arlington, Va.

Read more...

Friday, November 7, 2008

Virtual Property - Business Models And Pitfalls

Another outstanding issue associated with virtual property is ownership. Who actually owns these objects, characters, and land after they are "purchased" from the company? Most EULAs state the game company owns the intellectual property in the objects and the players are merely purchasing a limited license. Still, this is changing with some companies, such as Linden Lab, experimenting with EULA provisions that grant limited ownership rights in user-created virtual property. In fact, the Bragg case was only possible because that particular world, Second Life, acknowledged some limited player rights in virtual land. There are also companies like Metaplace that are developing technology that allow users to build their own virtual worlds, literally creating the world with their own IP.



from The Metropolitan Corporate Counsel

see also Dan Miler's post

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Friday, October 3, 2008

Transactions of Virtual Items in Virtual Worlds

An interesting article by Michael Passman.

More on Virtually Blind.

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Thursday, September 11, 2008

A practical example of DMCA notifications in Linden Lab

How Linden Lab handle with DMCA notices on user generated content in their virtual environment?

Very informative post by Tateru Nino from Massively.

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Saturday, July 26, 2008

A Parallel virtual iSummit in the Metaverse




The fourth global iSummit will be held in Sapporo, Japan from 29 July to 1 August, 2008.

iCommons in association with Digital Garage, Creative Commons Japan and the City of Sapporo will bring together pioneers of the free Internet from over 60 countries around the world.

The iSummit '08 in Second Life is coordinated by David Orban, aka Davidorban Agnon, virtual worlds visionary.

Check out the event schedule

Click on the following link to visit the island: http://slurl.com/secondlife/Japan%20Sapporo/128/160/22/

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Tuesday, July 8, 2008

The Secondlife of Lawyers

There was a time when the most influenced lawyers like Lawrence Lessing and Richard Posner appeared in-world. What is more important they gave very interesting speeches regarding legal aspects of the Metaverse:



THE SECOND LIFE OF JUDGE RICHARD A. POSNER



THE SECOND LIFE OF LAWRENCE LESSIG




both likns from the New World Notes blog.

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Monday, June 9, 2008

Legal aspects of machimina

The big issue in Second Life is copyright. The creators of Second Life, Linden Lab, assign intellectual property rights in the avatars (characters) and the objects that individuals create to the Second Life users who create them. This means that you would need to get permission from the creators of any avatars or scenes that you film in Second Life, in order to avoid breaching copyright.


Generally Linden Lab does not give permission for anyone to film in Second Life because they do not own the content (the copyright in the avatars and scenes) but they do however liken filming in Second Life to filming in New York, where generic street scenes and landscapes can be considered “fair use”.




from: Machinima the legal way - a post by Mixin Pixel.

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Monday, June 2, 2008

Podcast on Law in Virtual Worlds

An interview with Dr Melissa de Zwart from australian Monash University’s Law Faculty.


Here you can listen or download the podcast. Worth your thirty minutes, in my opinion.



You can also read an article by Dr Melissa de Zwart, where she explains why our legal system can't ignore the rapidly growing interest in virtual worlds.

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Wednesday, April 30, 2008

Kölner Dom case



Kölner Dom in Second Life was made by two people and one of them claimed copyright in jointly designed textures ...


According to Video Game Law Blog...

The applicant claimed copyright in certain textures of the virtual "Kölner Dom", which was partly designed by her, and partly designed by the defendant. While the textures were designed to make the virtual building look like the real one, and photos were taken to achieve this aim, the applicant claimed that her work was protected under copyright law, as she had to adapt colors, brightness, and perspective.


and what is more interesting...

After a rather long elaboration of the various types of "work" which can be protected under copyright law, the court found that the textures were not suffiently original for copyright protection


Sounds little strange too me... but I'm not German lawyer and don't know all the details of this case.


More on Video Game Law Blog and GameLawBlog.de


IRL it looks like this...



ISL... (sorry... I couldn't found something better)



Some pictures of "Virtueller Kölner Dom" are also available here
But my advice is to check it in-world by yourself ;)

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Friday, April 18, 2008

Two Transcripts of Intellectual Property Discusions




Both presentations with great participation of Juris Amat. She is an Intellectual Property Atorney in Real Life and Virtual Intellectual Property Organization (VIPO) founder in Second Life.



Second Arts: Intellectual property rights and content creation


SL'ang Life: Content Theft Conference





P.S. I would like to thank my friends from Slang Life. Better late than never ;)

Read more...

Friday, April 11, 2008

Virtual Worlds Symposium Videos

From Santa Clara Computer and High Technology Law Journal :


We are pleased to announce that all video from the 2008 Santa Clara Computer & High Technology Law Journal Symposium is now available for download.

The 2008 Santa Clara Computer & High Technology Law Journal Symposium took place at the heart of Silicon Valley, at the Computer History Museum in Mountain View. The 2008 Symposium tackled some of the most dynamic legal issues facing practitioners, academics, and jurists alike: Virtual Worlds, Web 2.0, and the GPL 3.0. As we finish editing video to incorporate better quality audio, it will be posted here.




Panel show list:



Rachel Goda download or stream

Greg Lastowka download or stream

M. Scott Boone download or stream

David Post download or stream

Question and Answer Session download or stream


Not enough? Visit Elizabeth Townsend Gard blip.tv webside (made by students but informative)

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Wednesday, March 26, 2008

Regulatory issues around virtual worlds by Cory Ondrejka

From his blog:

Read more...

Monday, March 24, 2008

The Second Life® Brand Center

From Linden Lab blog:


Today we invite you to check out the new Second Life Brand Center. The Brand Center explains how Residents can promote their own brands, products and activities in the Second Life world and use appropriate logos to enhance their message.

With the Brand Center, we’re also launching the inSL Logo Program, which provides a new community logo for Second Life Residents. Display the inSL logo to show you and your brands are a part of the Second Life community. This logo may be used on your website, business card, promotional materials, product packaging, and in many other places where you may wish to promote your contributions to the Second Life world. When using the logo, be sure to follow the Guidelines for Using the inSL Logo.



So we have:


The Second Life® Brand Center



The inSL Logo Program



Guidelines for Using Linden Lab's Trademarks



Hm... better late then never. More about trademarks in-world infringements on Virtually Blind.

The inSL Logo Program looks really interesting. I'm curious how would it works.


Here you can watch some of the branded builds in Second Life

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Sunday, March 23, 2008

Copybot still alive

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Sunday, March 16, 2008

Stroker Serpentine / Volkov Catteneo Settlement

More information on Virtually Blind

by the way… Stroker Serpentine Interview:



and one more video

Read more...

Saturday, March 15, 2008

Three interesting pieces on content theft in Second Life

From:



PlagiarismToday


Hippoi Athanatoi


CodeBastardRedgrave.Com

Read more...

Saturday, March 1, 2008

Second Life Designers strip for IP Awareness Campaign




Chez Nabob
initiated SL content creator protest.



The hope is that enough awareness and education can take place as a result of the ads that a dialogue can be opened with LL and third-party ventures that will lead to a stronger, more robust system for dealing with the problem of theft.



For more information check commentary by Kit Merederith, who in RL is an attorney specializing in intellectual property.






"All ads reprinted by permission of Chez Nabob".

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Sunday, February 17, 2008

Intellectual Property Rights in Second Life

There is a transcript from the in-world event with an intellectual property law attorney available at Slog. Frank Taney represents many Second Life companies and content creators, for example The Electric Sheep Company, Eros (Stroker Serpentine), Nephilaine, Munchflower, Crucial Creations and many more. Four categories of IP that are likely to be at issue in SL were covered: copyrights, trademarks, patents and trade secrets. The sim was packed to capacity so new events of specific topics are planned!


Another transcript from IP event this time with Benjamin Duranske aka Benjamin Noble is available at Business Communicators of Second Life® blog

Read more...

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