The end of the Polish Republic
After eight months the Polish Republic ended its existence cause of financial reasons. This great machimina made by Ayumi Cassini shows the history of that unique self-governmental community of Polish residents.
legal landscape of 3D Internet
After eight months the Polish Republic ended its existence cause of financial reasons. This great machimina made by Ayumi Cassini shows the history of that unique self-governmental community of Polish residents.
It would be difficult to deny the claim that the closest real life analogy to the "land ownership system" in Second Life is the old-fashioned feudalism.
Second Life even sports a parallel to feudalism’s hierarchical chains of subinfeudation. Several large commercial operations purchase entire Regions from Linden, landscape and subdivide them, and then rent or sell plots to users. Like feudal lords, these “land barons” play a major role in dispensing justice related to landownership. Many of them impose “covenants” on their land, such as a prohibition against running businesses from virtual homes. Tellingly, users upset at a neighbor’s violation of the covenant must look to the land baron for recourse; Linden Labs has no involvement in these local disputes. Similarly, Linden stays out of seignorial disputes between these (land)lords and their tenants. Whereas offline landlords are expected to rely on the state when evicting recalcitrant tenants rather than self-help, Second Life land barons have no recourse but self-help.
A few words on issues of privacy in the context of virtual worlds with an excellent comparison to the prison.
The essential irony of virtual worlds is that populations seeking to build new lives away from the public eye are moving into an environment that is subject to constant surveillance. Virtual worlds currently operate like Jeremy Bentham’s Panopticon prison. The Panopticon permitted a single guard in the center of the prison to monitor all of the prisoners. The same degree of surveillance exists in virtual worlds. The denizens of virtual worlds are constantly under surveillance by “game gods,” the private companies that design, maintain, and administer virtual worlds. The game gods then must comply with government requests for call details, wiretaps, stored chatlogs, and other business records. The result: game gods’ cameras are on all the time and the footage reaches law enforcement and the intelligence community.
Some of Metaverse Law's readers may remember in-wolrd presentation of self-govermental project called Al Andalus Caliphate. Here is great machimina about Understanding Islam through Virtual Worlds and some similar initiatives including Al Andalus.
More info about the project:
Full video: link here
Paper: link here
© Blogger templates The Professional Template by Ourblogtemplates.com 2008
Back to TOP