Friday, November 7, 2008

Virtual Property - Business Models And Pitfalls

Another outstanding issue associated with virtual property is ownership. Who actually owns these objects, characters, and land after they are "purchased" from the company? Most EULAs state the game company owns the intellectual property in the objects and the players are merely purchasing a limited license. Still, this is changing with some companies, such as Linden Lab, experimenting with EULA provisions that grant limited ownership rights in user-created virtual property. In fact, the Bragg case was only possible because that particular world, Second Life, acknowledged some limited player rights in virtual land. There are also companies like Metaplace that are developing technology that allow users to build their own virtual worlds, literally creating the world with their own IP.

from The Metropolitan Corporate Counsel

see also Dan Miler's post

0 komentarze:


The content of this website is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this website, replying to posts, or any other interaction on this website does not create an attorney-client privilege between you and the author. With any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your State. Any hyperlinks which may appear on this website imply no association with or approval of this website's content, unless expressly noted.


The names of actual companies and products mentioned herein may be the trademarks of their respective owners. The example companies, organizations, products, people and events depicted herein are fictitious. No association with any real company, organization, product, person, or event is intended or should be inferred. Any rights not expressly granted herein are reserved.

  © Blogger templates The Professional Template by 2008

Back to TOP