Thursday, February 7, 2008

Virtual Law Conference

Virtual worlds are rapidly being adopted by a mainstream audience, with millions of users worldwide participating on a daily basis. Media, entertainment, and advertising companies are leveraging virtual worlds to generate new revenue streams and further engage audiences.

The growth of virtual worlds and massively multiplayer online (MMO) games has raised legal issues with no clear precedent. Virtual Law Conference provides a detailed examination of the legal issues raised by virtual worlds and offers key insight into where the industry is headed and what the associated legal implications are.

In April 3-4, 2008 in NYC The Section of Science and Technology Law of The American Bar Association organize an event for legal professionals whose companies or clients are currently or may in the near future be influenced by the adoption and use of virtual worlds. For more information visit this webside.

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