The Second Life Story by Cory Ondrejka
and...
a very old (from 2004!) interview with Cory... not Linden any more on IP issues of Second Life Read more...
legal landscape of 3D Internet
There is a transcript from the in-world event with an intellectual property law attorney available at Slog. Frank Taney represents many Second Life companies and content creators, for example The Electric Sheep Company, Eros (Stroker Serpentine), Nephilaine, Munchflower, Crucial Creations and many more. Four categories of IP that are likely to be at issue in SL were covered: copyrights, trademarks, patents and trade secrets. The sim was packed to capacity so new events of specific topics are planned!
Another transcript from IP event this time with Benjamin Duranske aka Benjamin Noble is available at Business Communicators of Second Life® blog
Great article from UCLA’s Journal of Law and Technology by Farnaz Alemi:
An Avatar's Day in Court: A Proposal for Obtaining Relief and Resolving Disputes in Virtual World Games
two related commentary from:
Thomas Malaby
and
Benjamin Duranske
The laws that govern residents re: gambling and other such things are largely in place via our societies, not cooked up by our virtual world service provider. Our social interactions on the grid are already largely formed by us, and these are the basis for our rulesets. We can generally tell what is intended to be someone’s virtual bedroom as opposed to the street. We can generally ascertain meaning from how people chat, interact, move, and conduct business. From these social cues, we form distinct online cultures with their own values. Should governments of nations take action? For money laundering, identity theft or other major crimes, yes. But if someone leaves a virtual flaming bag of poo on your virtual porch, no, the government should not be involved.
Virtual worlds are rapidly being adopted by a mainstream audience, with millions of users worldwide participating on a daily basis. Media, entertainment, and advertising companies are leveraging virtual worlds to generate new revenue streams and further engage audiences.
The growth of virtual worlds and massively multiplayer online (MMO) games has raised legal issues with no clear precedent. Virtual Law Conference provides a detailed examination of the legal issues raised by virtual worlds and offers key insight into where the industry is headed and what the associated legal implications are.
The Illinois Business Law Journal is a production of the University of Illinois College of Law's Business Law Society. This project is inspired by an innovative trend in legal publication, in which weblog technology is utilized to allow students, faculty, and professionals to interact online through legal writing and scholarship; providing a unique complement to traditional law reviews. The purpose of this Journal is to provide our readers with information on recent developments affecting business law. Articles are written by law students, but we invite professors, students, and practitioners to submit articles or user comments for publication on the website. Please visit the website on a regular basis, as new articles are published frequently.
Very interesting interview with David Naylor (SL- Solomon Cortes).
Find out how complicated can be legal implications of doing business in virtual worlds.
Show notes :
00:12 - Mike O’Hara introduction

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